The puzzles are also a little more complex, and require you to look closely at what’s on the screen they have a fun Rube Goldberg quality that would later be put to awesome use in Machinarium. It’s a bit longer (just a bit), and continues the trend of quirky pre-rendered landscapes. There’s a sequel, Samorost 2, in which the gnome’s dog is kidnapped by some sleazy aliens and he flies to the rescue. This teeny-weeny little game stays in your mind, not because of its puzzles (which are fun but simple, mainly involving you clicking on stuff in the proper order), but because of its cool and unique visual flair. The result is vivid, charming.and oh so whimsical. It’s like Dvorsky cut pictures from magazines and scanned them maybe that’s exactly what he did. I absolutely love the graphics they consist of little animated figures superimposed over surreal pre-rendered backdrops that are literally a photo collage come to life. Yes, only six screens the game is really, really short and goes by in a flash, but it leaves quite the impression. So he flies over to the offending satellite, and the game consists of you exploring six different screens, solving puzzles to advance and ultimately divert the driftwood’s course. In the original Samorost game, the gnome notices that another asteroid - this one resembling an aerodynamic chunk of driftwood - is about to crash into his. But before there was a city of robots, there was a small gnome in a white jumpsuit, kind of a spiritual brother to Saint-Exupéry’s little prince, drifting through the endless cosmos on an asteroid that looks like he made it out of stuff he found on the Jersey Shore. If you haven’t heard of these folks, shame on you they just made their first mainstream release, Machinarium, an awesome point-and-click adventure that everyone should play and be charmed by. Samorost is the first game by Jakub Dvorsky, the main mind behind the Czech game company, Amanita Design. If you’re looking to beat your boredom for an hour or so and the endless expanse of the internet just isn’t doing it today, you could do worse. Here are a couple such games, both of which I enjoyed a lot. Fortunately, the digital realm has room for small, indie programmers who make small, indie games in which whimsy is the whole point of the venture. When it comes to video games, a dose of whimsy can make a good game even better (see: Psychonauts), but a full-length game drenched in whimsy might be a little much to take. Me, I find whimsy to be quite amusing and enjoyable, to a point. Kids love whimsy adults, on the other hand, may either love it or want to bash it to death with a shovel and bury it forever beneath a rendering plant. The dictionary defines “Whimsy” as “anything odd or fanciful a product of playful or capricious fancy.” This objective definition sort of hints at the general reaction of people to whimsical things. Whimsical Games You Can Play During Your Lunch Break.
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